Aurora Space
IN-HOUSE PROJECT — IN DEVELOPMENT

AURORA SPACE

The Living Civilization of Space

A massively multiplayer, persistent space civilization simulator where players shape every aspect of the universe — from economic flows and territorial governance to professional institutions and interplanetary conflict.

Not a scripted storyNot a mission theme parkA living systemic society
Join the Journey

Core Philosophy

#1

Physical Immersion

Every ship is a walkable space with real interiors, functional control panels, power systems, damage, fire, and hull breaches. No cutscenes — you live it.

#2

Systemic Realism

Trade routes shift. Political power changes. Destroyed ships leave debris. The universe continues evolving whether players are online or offline.

#3

Institutional Society

A structured civilization of licensed professions, universities, governments, police forces, and criminal underworlds — all player-operated.

#4

Player Sovereignty

Found cities, claim planets, build empires on capital ships, control trade, establish laws, and declare war. Every power structure is player-built.

#5

Consequential Freedom

Crime is viable but systemic. Corruption has cost. Every choice — legal or illegal — shapes your reputation, access, and fate.

Persistent Universe

The Universe Never Stops

Aurora Space is fully persistent and seamless. The universe continues evolving whether players are online or offline.

  • No loading screens between space and planetary surfaces
  • Manual atmospheric entry and landing
  • Fully explorable planets, asteroid belts & orbital stations
  • Deep-space anomalies and player-built cities
  • Destroyed ships remain as persistent debris
  • Trade routes and political power shift dynamically
Planets & Moons
Orbital Stations
Asteroid Belts
Player-Built Cities
Mobile Capital Ship Civilizations

Ships Are Not Vehicles. They Are Living Spaces.

Every Ship Includes

Walkable interiors
Functional control panels
Power distribution systems
Damage localization
Fire propagation
Hull breach & decompression
Repair mechanics
EVA (spacewalk) capability
First & third-person control

Ship Classes

Urban Road-Class Craft
Light Personal Ships
Industrial Vessels
Military Frigates
Massive Capital Ships

Larger ships require multi-crew coordination.

The Professional Civilization System

Licensed Professions

Require certification through in-game universities: enrollment, study modules, simulations, exams, and final certification.

Police Officer
Security Guard
Medic
Surgeon
Engineer
Industrial Supervisor
Military Pilot
Air Traffic Controller
Government Administrator

Unlicensed Roles

No certification required. High risk, high reward. Criminal reputation restricts lawful access — but opens other doors.

Pirate
Smuggler
Mercenary
Thief
Independent Trader

Career Progression

  • Base salary every 3 real-life hours
  • Performance bonuses & promotions
  • Public Reputation Score
  • Institutional Trust Score
  • Corruption Index — with risks

On-Duty Institutional Ships

Professional ships (patrol, medical, fire suppression, prisoner transport, military interceptors) are issued only while on duty — requested via profession interface, cannot be permanently owned, and must be returned after shift.

Enforces realism and structure

Urban Infrastructure & Property

Floating highways & aerial lanes

Hospitals, universities & government buildings

Purchasable apartments & zoned land

Dealerships, financing & insurance

Tax regulation & trade control

Defensive systems & blockades

Property Hangar Sizes

Small

Urban ships

Medium

Standard ships

Large

Heavy ships

Capital Dock

Capital vessels

Territorial Control

Player-Founded Cities & Empires

On uninhabited or abandoned planets, players can claim land, build cities, define territory borders, establish laws, and control trade. Cities can form alliances, declare war, and enforce immigration policies.

  • Claim land and build from modular structures
  • Install universities and assign official professions
  • Regulate taxation and control trade routes
  • Build defensive systems and orbital blockades
  • Form alliances or declare war on rival cities

Capital Ships as Mobile Civilizations

Certain capital ships function as mobile cities, corporate headquarters, industrial hubs, or military states — hosting large player populations, managing internal governance, and traveling between star systems.

Independent mobile civilizations

Warfare & Large-Scale Conflict

Territorial sieges
Orbital blockades
Capital ship warfare
Economic embargoes
Internal sabotage

Wars reshape economic and political landscapes.

Economy, Trade & Crime

Fully Player-Driven Economy

All resources are mined, refined, manufactured, transported, and sold by players. Supply and demand is localized. Inflation, scarcity, and production capacity affect entire regions.

  • Trade routes can be militarized or disrupted
  • Politically negotiated trade agreements
  • Localized supply and demand dynamics

Crime Is Viable — But Systemic

Players may hijack ships, board vessels, steal cargo, hack systems, smuggle illegal goods, and operate black markets. But criminal reputation restricts lawful access, bounty hunters track offenders, and prisons function as real facilities.

High risk, high reward

Ship Identity & Customization

Visual identity signals power, allegiance, and political stance. Ships can be customized through paint systems, emblems, faction insignias, camouflage patterns, component upgrades, and full interior redesign.

Paint SystemsEmblemsFaction InsigniasCamouflageComponent UpgradesInterior Redesign

It is not a guided narrative.

It is a simulation of civilization in space.

Get in Touch
FAQ

Game status FAQ

Are your games already released?

Our games are in different stages of development. Each game page shows its current status, so you can see what is in production and what is coming next.

Where can I follow development news?

Join our Discord community and follow our social channels. Announcements about releases, tests and updates are shared there first.

Can I test a game before release?

When a game opens tests, we announce it in our community. Being in the Discord is the best way to be among the first to try it.

How can I report a problem or give feedback?

Use the Community page to send feedback or a review, or reach us through the Contact page.

RIOOT

Creating immersive games and innovative digital experiences.

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